Wednesday, 13 January 2016

Business Cards and badges

To make the business cards we first had to Create a  A4 document, which
is 210mm by 297mm, we then had to select the rectangle tool and make it 85cm wide and 55cm in height, we then selected a color for the card. With the rectangle we changed into a smart object and changed the gradient of it so the design was different, this made it add an extra color and change the design we also posterized it so we could even edit the design to look different then it's default , after that we made another rectangle identical in size to the first one but it was only one color instead. We then added text to both sides one side with the company name and the other side with contact details
and website.




Badges
I used the ellipses tool to make a circle, I then added text into the circle that just said badges.


Snowflakes


I made snowflakes on Photoshop using the line tool and the shape tool to make different types of shaped snow flakes in the left corner you can see the start of each snowflake and how it looked  before.I then had to create a hexagon and the select the brush pattern (can be found in the brush selection bar) that had the original single designs and that created the snowflakes.

Monday, 14 December 2015

Evaluation

We first started this project by researching app or games for IOS games . I researched the games Jet pack joy ride, and Dumb Ways to Die, and looked at the apps Instagram, Vine, and Snap-chat. We also did research on 2D and  3D platform games, and also did research on game characters like Sonic, Mario, and Donkey Kong. We also made rough designs of the character and levels, as well as computer designs for character and levels.

I was influenced by old side scrolling games like the original Mario and Legend of Zelda games which where both 6 or 8 bit games at one point in there game life. I was also influenced by the Indie game Shovel knight which I got the design for my Character A.I (edited to look different). I choose the design because I wanted the game to be medieval like or just ye olde days like so the main character is  a old suit of armor  but of course is a robot.The dog was made by accident he was originally going to be the main character but I  liked A.I's design more then the dog AL. I did like AL though so I thought he would make a good companion who could help A.I. get over obstacles. 

The target audience is for 12+ just like the Zelda and Mario franchise, The designs are simple yet complex at the same time, The design will be in pixel form so there won't be much detail in it, I also thought the dog would be good for kids because every kid wants a companion whether it be a cat or a dog. The characters are also designed more childish with comedic parts added on e.g. the wizard wears high heels because he can't reach high places.

I could improve by looking back on my characters and developing them more, I could have looked at more designs for robot dogs, and old 6/8/16 bit games to get ideas on what the design would look like on my characters.

I think the designs of the characters and the story line of the game is good, Although I think the characters could look better I think that they look like what I planned them to look like. The story although It wasn't necessary to go into much depth I gave Ideas on what the point system would be and how the hub would be set out.

 I used illustrator to make the characters and the levels so we had an idea of what the character looked like. I used the pencil tool to make the outline of the characters and there add-on's like the Bow and arrow you can find. I then exported the illustrator document onto Photoshop so I could add color to the designs. This didn't work on the level design though because I tried to color the hill but there must of been a bit that didn't join correctly because it colored the sky the same color. I took the image back into illustrator to try and fix it but it wouldn't so I left it and wrote a note on it to remind myself on what it's meant to look like.

I have learnt how to use illustrator a bit better as well as Photoshop because I learnt how to export from illustrator to Photoshop, I also learnt that It's best to plan things out in order so things go according to plan which I did. 








Wednesday, 9 December 2015

Designs

A.I (Main Character.)



This is AL (Short for Alsatian) he is the robot dog that transforms.

Boat Form

Normal Form(Extendable legs)
Flying Form.



Evil Wizard


The Level Design




Secret room.


























11/11/2015

For the first session we mad five different snowflakes patterns. we made this by using one point then adding it to the pattern brush setting we then drew a hexagon and clicked the pattern design and it made it look like a snowflake.


Monday, 7 December 2015

Character research

Mario
Red clothes Italian plummer catchphrase "Let's go"
The character style started of as a 2D Italian plumber and turned into one of the most loved Mascots of Nintendo and evolving in graphic to be a 3D Italia plumber with a Mustache. The colour scheme is a red cap/hat with a white circle on the front with a red M in the Middle, he then has his blue Dungarees with a red shirt and White gloves then his brown Hair, Mustache and shoes. The particular facial features he has is his mustache and big round nose. the main Items he uses are all his power old and new like his fire flower power which lets him shoot fire or the Cloud outfit (super Mario galaxy 2) which lets him make clouds he can use to climb places with.



Sonic
Blue talking hedgehog that runs faster then the speed of light/sound?
Once again another character that started 2D but later after Mario so it was a bit better the 6-8 bit graphics he also evolve alongside the others what makes instantly recognizable is his blue spiky fur his shoes and his speed. his colour scheme is blue with a skin coloured bib at the front with white cloves and red and white shoes. he has big eyes and a small stick out nose. He well known for collecting ring and if you get 100 you get a life, but you can also get the chaos emeralds to power up and turn super sonic.



Donkey Kong
A monkey/gorilla with a tie with brown fur
He is a monkey that attacks over animals that are charging at him. his first appearance was in Donkey Kong Where he is the villain preventing Mario from getting the princes. He then moved on to get his own games of  Donkey Kong country and Donkey Kong country 2. Where you play as Donkey Kong.









Wednesday, 2 December 2015

Level and character design

Characters
Wizard (Evil trying to destroy or dismantle robot hero)

Al: K-9 companion- this little fella is going to help you out in the majority of the wonderful adventure. you receive him in level 2 of the game where you will get a brief tutorial on how to use him, he will help you get past obstacles and get to secret areas which will seem impossible to reach in the first place. Can get upgrades that are optional with the point system. He has a tongue that can assist in battle because of the electrocuting substance on it stunning enemies so you can get past or easily defeat them (optional), a tail that can be used as a propeller to fly or transport across water(optional), And extendable legs to get to hard to reach places(starts of with).and many more which are optional.

A.I: The Robo Fighter of the game, you will be playing this guy finding his story and helping him complete his quest to defeat the evil wizard who has taken over other robots and using them to stop the hero from getting revenge. Through out the game you will be getting points in the form of gears at the end you will see a tool which will upgrade you to be better if you have met the required amount of gears, the upgrades are required for the game if you want the game to be easier for you but you don't need the upgrades for yourself if you want to struggle.

Point system(gears) The more gears you collect the more upgrades your character gets the gears or not required to be collected if you don't want upgrades but it would be best to collect because they will also assist in upgrading your companion. The gears will not be used up for your character upgrades but they will be for you K-9 companion because they are optional. Each level will have different types of gears.
Level 1:Wooden
Level 2: Stone
Level 3: Iron/ steel
Level 4:Gold
Level 5: Diamond.
Level 6:all
on the final level you will hit a checkpoint (the only mandatory one) where it will take you to the upgrade screen where you can upgrade as much as you possible can with your gears, after that you will see the wizard and chase him to an open area where you will fight.

Weapon: You will have a battle axe which can help attack this will be a default weapon which will level up the more you use it. There will also be a bow which will be hidden in a secret room surrounded by a lot of gears, this will upgrade the more you use it.

The final level: If  you die in the game you just restart as normal except in the final level if you die you can restart from the checkpoint, but there will be an extra scene before you are sent to the checkpoint saying your tale and how you failed to win but will be remembered, with your body dismantled and laying on the ground. But if you succeed people will surround you and cheer for achievement.

Hub world (a small abandoned village) this is where you will get your upgrades through out the game the further you get through the game the more people will appear who you can talk to and get hint's and gifts from depending on how well you do, the village will be crummy and broken at first but the further you get into the game the town will go under construction and look nicer and cleaner. the better you do the more moral the villagers will get as your name gets spread through out the world.