Monday, 14 December 2015

Evaluation

We first started this project by researching app or games for IOS games . I researched the games Jet pack joy ride, and Dumb Ways to Die, and looked at the apps Instagram, Vine, and Snap-chat. We also did research on 2D and  3D platform games, and also did research on game characters like Sonic, Mario, and Donkey Kong. We also made rough designs of the character and levels, as well as computer designs for character and levels.

I was influenced by old side scrolling games like the original Mario and Legend of Zelda games which where both 6 or 8 bit games at one point in there game life. I was also influenced by the Indie game Shovel knight which I got the design for my Character A.I (edited to look different). I choose the design because I wanted the game to be medieval like or just ye olde days like so the main character is  a old suit of armor  but of course is a robot.The dog was made by accident he was originally going to be the main character but I  liked A.I's design more then the dog AL. I did like AL though so I thought he would make a good companion who could help A.I. get over obstacles. 

The target audience is for 12+ just like the Zelda and Mario franchise, The designs are simple yet complex at the same time, The design will be in pixel form so there won't be much detail in it, I also thought the dog would be good for kids because every kid wants a companion whether it be a cat or a dog. The characters are also designed more childish with comedic parts added on e.g. the wizard wears high heels because he can't reach high places.

I could improve by looking back on my characters and developing them more, I could have looked at more designs for robot dogs, and old 6/8/16 bit games to get ideas on what the design would look like on my characters.

I think the designs of the characters and the story line of the game is good, Although I think the characters could look better I think that they look like what I planned them to look like. The story although It wasn't necessary to go into much depth I gave Ideas on what the point system would be and how the hub would be set out.

 I used illustrator to make the characters and the levels so we had an idea of what the character looked like. I used the pencil tool to make the outline of the characters and there add-on's like the Bow and arrow you can find. I then exported the illustrator document onto Photoshop so I could add color to the designs. This didn't work on the level design though because I tried to color the hill but there must of been a bit that didn't join correctly because it colored the sky the same color. I took the image back into illustrator to try and fix it but it wouldn't so I left it and wrote a note on it to remind myself on what it's meant to look like.

I have learnt how to use illustrator a bit better as well as Photoshop because I learnt how to export from illustrator to Photoshop, I also learnt that It's best to plan things out in order so things go according to plan which I did. 








1 comment:

  1. Great work Abbi, make sure you get some peer feedback for your evaluation.

    ReplyDelete